VPhysics-Jolt
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Add support for collides serialization
So after hearing back nothing about #170, I decided to duct-tape a hack that would pass the missing interfaces from the wrapper into the actual physics DLL to see how that would go, and I learned that unfortunately, it is impossible to use VPhysics Jolt to compile any assets (models & maps), because it simply can't serialize any physics data, which annoyingly means that I have to keep swapping the dlls around to compile an asset. Could this be fixed?