VPhysics-Jolt
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Weird Physics behavior
Small physics objects(possibly larger) appear to rotate chaotically when near/inside player. Has an effect of the object magnetizing towards the player.
https://user-images.githubusercontent.com/90083515/187143481-81ed6c52-d2fa-4910-952b-99bdcb20c8f0.mp4
https://user-images.githubusercontent.com/90083515/187143466-c5f8233b-3d46-49da-a115-06c11d2ffb44.mp4
I am running this on a dedicated srcds_win64 ( Garry's mod )
The physics replacement is absolutely amazing and would be ideal for me to use on my private server, unfortunately I use projectile based weapons instead of hitscan and I am certain this issue is the reason why the projectiles fly in random directions or rotate spastically. This seems to happen even if you force the projectile to have no collisions with the player.
I don't expect this physics replacement to cater towards such niche mechanics but if it's possible to fix or alleviate this issue it would be absolutely fantastic.
This is caused by the quick and dirty code I wrote just before release to allow players to stand on things and apply downwards force on them, I don't check to see if you're actually standing on the thing before applying force, so just getting close enough to props is enough to apply force on them, will see if I can revise the player shadow code soon.
vjolt_player_collision_tolerance 0
fixes weird physics and chaotic rotating
vjolt_player_collision_tolerance 0
fixes weird physics and chaotic rotating
Pasting it in /Garrysmod/garrysmod/cfg/game.cfg will make Garry's Mod automatically execute it on server startup