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Been trying to install VJolt on a 64-bit Gmod server to no avail

Open KekkyShmekky opened this issue 1 year ago • 8 comments

I've been following the instructions and even included -beta x86-64 in the startup params to make sure the server was on 64-bit. So far all I've been doing is unzipping directly into the home/container folder like so. Screen Shot 2022-09-17 at 2 13 47 AM I'd be grateful for any insight that any server owners successfully running VJolt on their servers could provide.

KekkyShmekky avatar Sep 17 '22 06:09 KekkyShmekky

How did you install Volt? What did you copy, and where did you place it?

m-doescode avatar Sep 17 '22 08:09 m-doescode

I unzipped it into the home/container, which I assume is the Pterodactyl server equivalent of the root directory aka GarrysMod folder. I've also tried the SDK 2013 MP 32-bit version just in case using the -beta commandline didn't work for changing it to 64-bit. Right now I have vjolt .so's present in the following areas:

/home/container/bin /home/container/bin/linux64

That is what I assume a sort of double-installation for both 32 and 64-bit, and it hasn't worked at all since I checked the vjolt_environment_dump_server command and it came up as unrecognized.

KekkyShmekky avatar Sep 17 '22 09:09 KekkyShmekky

You put it in the game folder, if it didn't work you didn't put it in the game folder. /shrug

Joshua-Ashton avatar Sep 17 '22 09:09 Joshua-Ashton

I unzipped it into the home/container

What did you unzip? Did you unzip the source zip or did you unzip the GMOD release zip?

You have to copy all the DLLs into garrysmod/bin/win64 and to delete vphysics.dll from win64 and replace it with the new vphysics.dll

m-doescode avatar Sep 17 '22 09:09 m-doescode