Josh

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> What about ue 2 rigify? Or it's included in the fork? It's included. As far as I'm aware it doesnt need an update yet as the checks pass.

> > > What about ue 2 rigify? Or it's included in the fork? > > > > > > It's included. As far as I'm aware it doesnt need...

Poly-Hammer is the new home. I will be archiving my fork when everything is migrated.

I have posted a fix here: https://github.com/EpicGames/BlenderTools/issues/676#issuecomment-1841729765

Here's the latest temporary fixed version https://github.com/EpicGamesExt/BlenderTools/issues/729#issuecomment-2026320080. This was fixed a while ago.

> Does this mean, this issue and another duplicate in the issue list can be closed? Duplicate? #711 Yeah I guess so. The fix has been merged already.

issue being resolved here: https://github.com/JoshQuake/BlenderTools/pull/2

> I confirm this bug - also present in Blender 4.1. It would be great if it would be fixed. Maybe @JoshQuake could come for rescue? ;) lol I haven't...

Here's a temp fix that removes (?i) regex from default lod_regex value. Global flags are not allowed mid string in blender 4.1+'s regex parser. [send2ue-2.4.3_v4fixes_28-03.zip](https://github.com/EpicGamesExt/BlenderTools/files/14796450/send2ue-2.4.3_v4fixes_28-03.zip) Created pull request #732 with...