Spotify4Unity
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🎮🎵 Add the SpotifyAPI.NET library into Unity, enabling access to the Spotify Web API, allowing for control of Spotify and accessing the world of music
In the Assembly package, `FullArtist.Followers` is an integer. Spotify returns a float, which throws a JsonReaderException: `JsonReaderException: Input string '2476322.0' is not a valid integer. Path 'artists[0].followers.total', line 1, position...
Hi, I have some issue surrounding the login/authorisation in the two examples. I've went through the steps to set up an app in Spotify, fill in the right credentials in...
I am getting this error when I enter play in any one of two example scene "Assets\Spotify4Unity\Core\Managed Authentification\PKCE\PKCE_Authentification.cs(1,7): error CS0246: The type or namespace name 'Newtonsoft' could not be found...
Unity 2021.1.10f1 Followed steps in Setup and created an app in Spotify. Clicking "Sign In" brings me to the "Allow Access" page in Chrome (or Safari), but clicking "Accept" leads...
When playing a podcast episode in Spotify, using SpotifyAPI.Web; in a SpotifyServiceListener, like SpotifyPlayerListener.cs CurrentlyPlayingContext newContext = await _client.Player.GetCurrentPlayback(); newContext.Item is null
When setting the API Scopes to anything less than everything, the changes aren't saved. Am using a work-around by setting them manually in the Awake() of my SpotifyListener. void Awake()...
Hi, I don't see a way to create a new play list. Is this possible? If so, is it also possible to add tracks? Thanks!