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Build in WebGL - Use Spotify4Unity for a online application

Open CraftCodeYS opened this issue 2 years ago • 0 comments

Is there a way to use Spotify4Unity as a web application?
With WebGL, the Unity project can be successfully launched in the web browser. However, the web browser crashes as soon as you try to call the Spotify service and get the client. This means that all the functionalities of Spotify4Unity cannot be used at the moment. There was also no option in the player settings to use Mono instead of L2cpp as the scripting backend, which might have solved the problem. Is there another way to use the tool online anyway?

CraftCodeYS avatar Oct 03 '22 17:10 CraftCodeYS