JoshEngebretson
JoshEngebretson
As this increases build times
How about on D3D11?
For example: MyButterflies
- [x] Particle emitters have no way to stop them from emitting, disabling removes all particles for emitter from scene - [ ] 2D physics collision events have a b2contact...
void SceneViewWidget::OnPaint(const PaintProps &paint_props) has an early out on resize, which is causes flicker
Component inspector fields are valid as of the start function, they are not valid in the constructor as the object has not been created (so the fields couldn't have been...
Changes to a prefab will not be stored unless the prefab is either broken or saved
.. instead of generating a new one