JoshEngebretson

Results 37 issues of JoshEngebretson

0 for id, replicated for mode https://github.com/AtomicGameEngine/AtomicGameEngine/blob/master/Source/Atomic/Scene/Node.h#L548

type: enhancement
priority: high
difficulty: 2
help wanted
good first issue

Prefabs use XMLFile right now with a string attr: ACCESSOR_ATTRIBUTE("PrefabGUID", GetPrefabGUID, SetPrefabGUID, String, String::EMPTY, AM_FILE | AM_NOEDIT); This should instead be a ResourceRef

type: enhancement
difficulty: 2
priority: medium

Drag starts should require moving from the initial mouse down x/y by some delta, there may already be a delta, needs to be bigger in that case

type: enhancement
priority: high
difficulty: 2
ATOMIC 2: Potentially Irrelevant

This is a big topic, we're currently using [assimp](http://www.assimp.org/), which is good at some formats (mostly DAE), though is "not great" with FBX (there are a number of reasons for...

difficulty: 5

https://github.com/AtomicGameEngine/AtomicGameEngine/blob/master/Source/Atomic/Resource/ResourceCache.h#L159

type: enhancement
difficulty: 1
priority: low

priority: low
ATOMIC 2: Potentially Irrelevant

There are a number of assimp file importers which take awhile to compile, however will never be used

difficulty: 1
priority: medium

Need to specify a common separator skin for usage in player https://github.com/AtomicGameEngine/AtomicGameEngine/blob/master/Source/Atomic/UI/UIMenubar.cpp#L228

ATOMIC 2: Potentially Irrelevant

Zone.ambientColor = [0,0,0,0]; console.log(Zone.ambientColor); Prints [0, 0, 0, 1]

priority: high
ATOMIC 2: Potentially Irrelevant