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Skeletons Not Merging

Open s0vere1gnty opened this issue 2 years ago • 2 comments

Hi there, I recently picked up your plugin for model usage and I've been having a really great time. I've just come across a problem that I hope you'll be able to clarify for me. I'm trying to export animations from Deception IV, which have the head and body skeletons separate; however, when I merge all assets in the folder, I only get the skeleton for the body. As such, the head meshes are not properly weighted to any bones. Is there any way to resolve this?

I also have a few issues with the weights on the head meshes themselves, although this is probably just an error with how the files were extracted. But if there any suggestions to fix this other than manually, that would be greatly appreciated.

I've attached the file I've been using to preview the model of Noesis and would greatly appreciate it if you could take a look. Files 001-009 correspond to the body, 010-012 to the head. I've also just added a screenshot from Noesis for reference. Thank you so much! image

Complete.zip

s0vere1gnty avatar Jan 29 '23 05:01 s0vere1gnty

Hi, So there are two types of merges that I saw in all the games I worked on and that I currently support : -each g1m having its own skeleton + geometry -several g1m having only geometry and one g1m only having a skeleton

Your sample seems to be a mix of both, this is actually the first time I'm seeing this (the last 3 g1ms are together while the first ones are separate). Were those extracted from the same container ? Or did you put then yourself ? I can't tell if this face mesh is supposed to be here considering how the helmet would completely hide it.

Joschuka avatar Feb 04 '23 19:02 Joschuka

Yea so I extracted them from the same container, but they were extracted as part of separate folders. I assumed that the process would be similar to the Dynasty Warrior models as the two skeletons represent head and body, so I put them in the same folder for merge. The game has armor break animations, so there is a second skin, hence why I put the head skeleton alongside. The reason why the helmet is unaffected, however (along with a hair mesh), is that the helmet and the hair came with the body skeleton and are weighted to its bones as such.

s0vere1gnty avatar Feb 06 '23 20:02 s0vere1gnty