Jonqs

Results 12 comments of Jonqs

I have a usecase for that, my pipeline is strange (i'm rendering data more than color) and ambient light is used to fully light the red channel. Other lights only...

I'm trying to make a quick fix for that to be able to do some post process effect. Using `Rendering Server` feature i was able to change the texture format...

Thanks for pointing that piece of code, i have a bit more understanding on how it works. Now i understand what @BastiaanOlij said about every usage of viewport is made...

I'm still trying to have #70970 merged, you can give it a try and it should allow HDR in viewport.

In this case, I think default value of Visibility Layer should be "all value ticked".

Made the proposal but maybe the real solution is to have two value like "modulate" and "self_modulate" or even have a similar behavior than for 3D (the case is different...

@KoBeWi Since `top_level` remove the propragation of `Transform` the solution is equivalent to have two separate world for each viewport wich is not the usecase described here.

@markdibarry Mentionned that solution but i think it may be more complex to implement and i disagree on what the default behavior should be. I understand that all CanvasItem are...

As mentionned in #93335 i think #93351 is not solving the issue but if the inheritance is the intended behavior, it would have helped me finding why my layer was...

Principle of rendering in 2D is a bit different, in 3D we have depth sorting but in 2D rendering order is done by exploring the node tree downward. There is...