Kerbal-VR
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Turning in place on the ground doesn't work
Something in ThroughTheEyes seems to be stomping the desired turn when you're not also moving.
I've spent a lot of time looking at this and I think we might be better off just dropping ThroughTheEyes and reimplementing first person EVA directly.
We really need a state machine to handle all the first/third/iva/map etc transitions.
I managed to fix this in kos-eva, just need the same tweak here.