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New RoA 2 update broke the Rivals of Aether 2 mode

Open Plexonator opened this issue 1 month ago • 5 comments

Hi, love the project. There was an update to Rivals of Aether 2 that overhauled a bunch of control things. These changes lead to the Rivals of Aether 2 mode no longer working correctly. I'm hoping a fix to change the necessary values might be developed.

I'm using the most up to date version of Haybox.

Plexonator avatar Nov 18 '25 21:11 Plexonator

Finally got around to trying out the new update and I can verify it is broken.

Lumi-sg avatar Nov 21 '25 04:11 Lumi-sg

They released a hotfix and at least for me things seem to be back to normal, @Plexonator try again now.

Lumi-sg avatar Nov 21 '25 20:11 Lumi-sg

I tested just now with the default in-game stick settings and things were not working properly. Shield dropping wasn't working, mod-y and right moved my character slowly to the right, but mod-y and left didn't, for some reason. I think the firmware's RoA 2 mode's left stick values just gotta be updated with the new defaults in mind

Plexonator avatar Nov 24 '25 16:11 Plexonator

The last thing I can think of is changing the left stick's deadzone to 5% in rivals 2.

Lumi-sg avatar Nov 24 '25 18:11 Lumi-sg

having stick sensitivity at 115 seems to fix most problems, however the most problematic is exactly what plex said, the values aren't symmetrical between the differen axes. Doing down right without modifiers gives 0.814, -0.843 at 115% left stick sens, while down left gives -0.805, -0.843. Same thing with the vertical axis, up right is 0.814, 0.853, while down right had -0.843. I haven't labbed it out specifically but i'm quite sure it has been affecting some specific interactions with pivots and shield drops

stugekoodaa avatar Nov 29 '25 16:11 stugekoodaa