Jonno12345
Jonno12345
Ooh. That's a little melodramatic Windows..! Could you right click that shortcut, click 'Open File Location', which should link to a .vbs file if that was generated by TileIconifier. Then...
Hey, yeah you can add shortcuts to URIs from Utilities -> Custom Shortcut Manager. If I find a list of common ones I can add some quick-picks or similar, however...
Hi there, it was somewhat but I now have some time to look into it. I'm not sure if you are still having trouble, you may find that creating custom...
Hmm, fair enough. Must be a problem my end, although I'm not quite sure where..! Just wondered if you'd experienced it at all. Please file this issue as appropriate, will...
Do you know if it's possible to see Unity debug output anywhere? I'm not sure if it could be showing me a more useful failure log somewhere hidden away.
Hi all, This is my take on it. Allows for writing the keep_time (how long before presence is marked as False) and detection_delay (how long before presence is marked as...
> @tribalRu do you know what the 'breathe_flag', 'small_flag' and 'large_flag' do? These indicate the level of motion detected. I have yet to see breathe_flag trigger, so I'm not sure...
> > e.numeric("detection_delay", ea.STATE_SET).withValueMin(1).withValueMax(3600).withValueStep(1) > > e.numeric("fading_time", ea.STATE).withDescription("Fading time").withUnit("s") > > It's strange because I have these parameters for the exact opposite roles. I wrote above how I found it....
> > Otherwise, small_flag triggers if you're mostly motionless but still present, large_flag triggers if you are making larger motions > > I can't confirm. I specifically tested changing the...
Also ditched mine, I had made some ESPHome based ones anyway and was hoping this would be a decent solution to save making my own but... No, not too impressed,...