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Possible issue Starting Points vs Starting Resource and suggestions

Open bofhlusr opened this issue 2 years ago • 4 comments

Based on my very limited tests so far... in a word: WOW!

I have some notes. I'm not sure if this is also the place for suggestions? Apologies in advance if there is a separate place for suggestions.

Suggestions:

  1. Add the ability to fold or collapse and expand code sections
  2. Case insensitive Search option
  3. In the Game Setting Editor screen (I changed the default max points of 3000 AND added 4000 points as an option also). a. Change Starting Points to Starting Resources to avoid possible confusion b. Add a button to re-set selections to the game's default values c. Highlight or add a field to indicate current game setting values

Also, in the Game Settings Editor screen, there is a Save button. Does the button simply save the file to the disk, or does that also update (if the core files were changed by Eugen), or does it simply generate the mod; or, does it always do both ie. update and generate?

WME's ability to simply change the Base Income and the Time of when income increments, and other settings is very convenient and very welcomed!

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bofhlusr avatar Oct 21 '23 00:10 bofhlusr

Hi, thanks for your suggestions! It's absolutely fine to post them here.

To reply to some of them:

  1. Collapsible code sections are very cool, but they would be a lot of effort to implement, especially if I were to do so in a performant manner. So they are not a high priority right now.
  2. As discussed in the other issue, I'll put that on my todo-list

a) Do you mean the text is confusing? b) Good idea c) I don't think I understand this. Do you mean the default settings for each game mode?

Saving in the Game Settings Editor or the Operation Editor only writes the changes to the relevant files, you will still have to generate the mod to apply them in-game. Saving will however trigger a reload on any other page editing these files. If you have a text editor on GDConstantes.ndf open and save in the Game Settings Editor, the text editor will reload the file.

Jonitr0 avatar Oct 22 '23 16:10 Jonitr0

Hi. With regards to item 1, collapsible code.... maybe just a simpler version? Not automatically collapse code based on language brackets or pairs but rather the ability to perhaps MANUALLY collapse code? For example, in a file with 1000 lines, pressing Alt-x on line 10 and pressing Alt-x again on line 90, will hide lines 10 to 90. Something perhaps simpler but similar to the picture below...

For item 3a). Yes

For item 3c). What I meant was to highlight the current setting in effect that was selected by the user which might have been selected previously (before the Game Setting Editor was opened, and not necessarily the default setting).

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bofhlusr avatar Oct 22 '23 18:10 bofhlusr

v0.3.1b released, which includes case-insensitive search

Jonitr0 avatar Nov 02 '23 14:11 Jonitr0

Thank you!

On Thu, Nov 2, 2023 at 7:29 AM Jonas Trappe @.***> wrote:

v0.3.1b released, which includes case-insensitive search

— Reply to this email directly, view it on GitHub https://github.com/Jonitr0/WarnoModEditor/issues/3#issuecomment-1790844961, or unsubscribe https://github.com/notifications/unsubscribe-auth/AU5ICECI4LNGBQP7PM2XFY3YCOU47AVCNFSM6AAAAAA6JXWTLWVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTOOJQHA2DIOJWGE . You are receiving this because you authored the thread.Message ID: @.***>

bofhlusr avatar Nov 02 '23 14:11 bofhlusr