Jonathan Frank
Jonathan Frank
Maybe wait with the pull until audioWorklets are part of the main Emscripten branch. Until then it can be tested and improved... Here is some additional info: https://forum.openframeworks.cc/t/audioworklet-and-emscripten-work-with-of/38824/9
This is a bit(e) size pull request for Emscripten 3.1.19. Here are some additional details: https://forum.openframeworks.cc/t/emscripten-3-1-19/40294 Most of the changes in ofxAppEmscriptenWindow.cpp are from @roymacdonald I left out all the...
I wonder if it is possible to implement stable diffusion or any other text-to-image network (dall-e for example). https://github.com/CompVis/stable-diffusion I guess, the complicated part is the pre-/postprocessing and converting the...
I added loadTexture()... for loading textures instead of pixels. Maybe it can be optimized, but copying textures seems faster than loading pixels. I also added an example. Its just a...
hi, i iterate slices of the volume with a shader for a game of life app. i loop the slices of the volume, which works well. the only thing is...
Just wanted to say thanks for the nice addon. I added the addon to Ofelia and adapted your example: https://github.com/Jonathhhan/volumetrics_anaglyph_example_ofelia And i found a way to load data with a...
I converted your onnx models to tf saved model and with the current tfjs converter to tfjs models and it works very well. here is my code (based a lot...
With Emscripten it is possible to drag `ofxGui` elements out of the window. Only a restart of the page makes it possible to use `ofxGui` again. Try here: https://nickhardeman.com/temp/OFExamples/ofxAssimpExample2/index.html It...
This draft should work as it is (without any additional changes). It works well, but maybe its not implemented nicely. Besides that: The main downside is, that `sharedArrayBuffer` needs to...
With the current OF branch the videoPlayer examples only work with Emscripten, if I use `ofSoundStream` (before loading the video player) in `ofSetup`. Somehow that was not needed before... Thats...