GuildWarsMapBrowser
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Browse the Guild Wars maps using your .dat file.
Guild Wars Map Browser
Browse the Guild Wars .dat file. Included features:
- Search and filter the internal files in the dat.
- Render all maps (including maps not accesible in-game).
- Fly around and explore the maps in first person.
- Export and import full maps and models to Blender.
- View and export different model/mesh LODs (level of detail): High, Medium Low.
- Compare and switch between multiple .dat files easily.
- Give each file inside the .dat a custom name for easy reference. Or load the data provided by other users (shared through csv files).
- Hex editor viewer of files.
- Playback of audio files.
- Extract 3D models, textures, rendered maps and more.
- And more.
How to use
- Download GuildWarsMapBrowser.exe from releases and run it.
- To import into Blender see the guide in the release notes or check this reddit post
Preview
Here is an preview of Monastery Overlook as seen rendered in GuildWarsMapBrowser (with fog disabled):
and pre-Searing Ascalon City (with fog enabled):
And here is an example of rendering some models:
And imported Pre-searing Ascalon City in Blender:
Golem imported in Blender:
Viewing textures in Guild Wars Map Browser:
Audio playback and controls:
Export all maps to png or dds in any resolution (up to 16384x16384):
Select props and get info about them, hide/show them or cleanup maps to your preference before extracting to dds or png:
Building
To build just clone the repository and open the .Sln in Visual Studio. Build in x86 mode (release or debug). Cannot build 64-bit.
Contributing
See CONTRIBUTING.MD
Credits:
Decompressing the .dat file uses the source code from:
-
GWDatBrowser
- Specifically I use: AtexAsm.h/cpp, AtexReader.h/cpp, GWUnpacker.h/cpp, xentax.h/cpp
- The Guild Wars community for being supportive, reporting bugs and showing interest in the project.