Jon
Jon
I see that `GVRTransform` has `getRotationYaw()`, `getRotationPitch()`, and `getRotationRoll()` but no `setRotationYaw()`, `setRotationPitch()`, and `setRotationRoll()`, just `setRotation()` which takes a quaternion. Sounds like adding the `SetRotationX()` methods would address this...
> animation that rotates the object to the desired position without using euler angles Sounds perfectly reasonable, to me.
Well, yes, but pull request https://github.com/Samsung/GearVRf/pull/126 changes the default picking to use a bounding box ... and one can always create an eye pickee manually.