Results 9 comments of João Henrique

Fixed in https://github.com/ptitSeb/gl4es/commit/59c2ba4279f01a99cbcaf1b71aad805a0c8693bd

Thanks @rickgaiser! If I ever get around to my other ideas (generic hid pads via USB or BT, etc), this will indeed come in handy. Debugging by launching into OPL...

@rickgaiser I've got a working prototype on my HDD and on my PS2 currently, Prices for the XBOX360 controllers skyrocketed and I can't get a second pad to actually test...

My current xbox controller has a broken analog. Until I can fix it I wont be doing much work on this. I should sometime release the current prototype code for...

I have acquired a couple 360 controllers and a XBO one. No word when I'll resume work on it. I have, however, managed to dig out the prototypes from my...

This build is reportedly 1.0.0.1250, the failure is caused by `GetBuiltinSoundGroupID` in UndertaleData.cs. Fixed by setting the minimum version of the version check, the game proceeds to load and Temp...

> In my opinion, the data.win version is less useful than the approximation - the approximation being in the window title would help with easily spotting which GM versions the...

Comment out the implementation for `usleep`, some systems don't have that, but it can cause problems on certain toolchains.

Keep in mind this is meant for armhf - it will not work on x86