Johnastc2002

Results 8 comments of Johnastc2002

Hi @ApoorvHesta , thank you for your advice, I do can create the `libassimp.a` file based on your method, but the `.a` file seems corrupted and crashed after putting it...

Yea I did this as you mentioned, but still facing crash when running the project. As I am new to UE, maybe it is easier to trace the problem by...

Here is the log after building `MyProject (Mac).xcworkspace`: `Running Xcodebuild MyProject macosx Development /Users/timmy/Documents/unreal_projects/MyProject/MyProject.uproject Setting up bundled DotNet SDK /Users/timmy/unreal_engines/UE_5.3/Engine/Build/BatchFiles/Mac/../../../Binaries/ThirdParty/DotNet/6.0.302/mac-arm64 Processing build for Target=MyProject Platform=Mac Configuration=Development -architecture=arm64 /Users/timmy/Documents/unreal_projects/MyProject/MyProject.uproject Running dotnet...

Hi @ApoorvHesta , I have added the `Source` folder, with same date to the binaries, at the same level as `Plugins/VRM4U/ThirdParty` folder, but even I created a new project `MyProject2`...

Okay seems I figure out how to install the plugin in M1 Mac. But as mentioned, I am new to UE and CMake, I am not sure whether it is...

Hi @ApoorvHesta I finally get what you mean. Here are the logs: Caught signal ULoaderBPFunctionLibrary::GetVRMMeta(FString) Address = 0x3172ad9d4 [/Users/timmy/Documents/unreal_projects/MyProject/Plugins/VRM4U/Source/VRM4ULoader/Private/LoaderBPFunctionLibrary.cpp, line 448] [in UnrealEditor-VRM4ULoader.dylib] UVRM4UImporterFactory::FactoryCreateBinary(UClass*, UObject*, FName, EObjectFlags, UObject*, char16_t const*,...

Yes, right after dropping the `.vrm` file, the crash is shown.

Thanks @ApoorvHesta for reminding! Let me check it out soon 🙏