JohnManna
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JohnManna
Although currently everything still works with URP13, with the new version Unity has made the RenderTargetHandle based API obsolete. This PR swaps it to use RTHandles.
# Use Case Just want to point out if you follow the guide to update rate here https://kybernetik.com.au/animancer/docs/examples/fine-control/update-rate/ it will no longer process parts of the graph on worker threads...
Enhancement