JohnManna

Results 2 issues of JohnManna

Although currently everything still works with URP13, with the new version Unity has made the RenderTargetHandle based API obsolete. This PR swaps it to use RTHandles.

# Use Case Just want to point out if you follow the guide to update rate here https://kybernetik.com.au/animancer/docs/examples/fine-control/update-rate/ it will no longer process parts of the graph on worker threads...

Enhancement