John Willard
John Willard
Just found out monkey arms deal 1-2 brute per hit I should change that
From the PR you link in your 'why its good' > The way that I've gone about this in particular avoids nerfing any of the more interesting interactions in xenobio...
I resized monkey limbs so they can theoretically fit on humans better (though still not supported properly), which fixes the tail too. I'll upload screenshots in a bit I accidentally...
Legs attached  Arms on the suit  Unfortunately it's invisible when looking left/right but I think that might be the sleeves being too far down so it's covering the...
https://github.com/tgstation/tgstation/assets/53777086/3f0c08b2-b4a7-42bb-a51e-e4a103eb81d6
> @JohnFulpWillard good PR and i realize that its impossible for auto-fitting sprites to look perfect > > but i really think that IF species sprites exist, it should default...
I fixed hands, turns out they had the same issue as tails of being backed into the arms rather than separate sprites like all other species  The front still...
> what is the client cost of these displacement maps I've been messing around with it and it doesn't seem bothersome, spamming monkeys causes lag because of AIs being laggy,...