John Nagle
John Nagle
Ref: @cwfitzgerald on Discord 07/24/2022 _Subsurface scattering we should be able to include in the default material_ Here's the [Unreal Engine documentation for subsurface scattering.](https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/Materials/HowTo/Subsurface_Scattering/) [This is what it looks...
@cwfitzgerald wrote previously: _I think it would be a more accurate and more honest api design to do away with the implicit double-buffered queue and be up front about the...
Rend3's framework has a feature which allows specifying a **Winit** user event type for the framework, so that user messages can be added to the event queue. One use case...
Minimized window under Wine while egui/rend3 running. Cross compiled from Linux with target x86_64-pc-windows-gnu Rend3 is a simple static cube. ``` thread 'main' panicked at 'called `Result::unwrap()` on an `Err`...
This is just for documentation. Tracy, the profiling system, had some breaking changes after version 0.12. To make it work again with Rend3, here's what seems to be needed. ##...
It looks like the Rend3->egui integration sends textures to **wgpu** with settings that don't use the alpha channel. Run the Rend3 example **egui** to test. The Rust logo in the...
render.ready() first swaps the instruction list, then starts processing instructions. The swap is fast, the instruction processing is slower. It's common to have a system where other threads update the...
   As the point of view changes, textures are replaced, and many change_material requests are made, sometimes objects disappear. This may be associated with thin stacks of faces....
(Related to #348, but not entirely about memory bloat.) Frame rate has dropped since 0.2.2. With Rend3 0.2.2, my program was about 58 FPS on this test case, which was...
Thsi is a request for two enhancements related to texture memory usage: 1 The ability to fetch a texture back into the CPU given a TextureHandle 2. Some way to...