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Terminal-based game engine for Go, built on top of Termbox

Results 6 termloop issues
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![image](https://user-images.githubusercontent.com/3889823/49330928-a4b30b00-f5d0-11e8-9bde-70d0a9909fa3.png) ![image](https://user-images.githubusercontent.com/3889823/49330931-ad0b4600-f5d0-11e8-99f3-ae260832f61a.png)

when using the `Text` component, if the text string is CJK, eg "你好啊", it will only show "你啊". As far as I understand, this is because CJK need two `Cell`...

As far as I understand, mouse event coordinates correspond to the terminal cell positions, and no support for pixel mode (where every terminal cell contains two pixels) was implemented. The...

The tutorial in the README, along with the GoDoc, serve as a reasonable introduction. However, I think it'd be useful to have some more comprehensive documentation written, along with several...

We don't really have any tests other than running the included examples. If anyone has any ideas about the best way to go about this, please say!

I would like to have control of the user interface via signalling. Preferably using context. This PR adds a StartCtx that accepts a context that can be cancelled.