activate-power-mode
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Implement three.js for better performance
The rendering of too many particles on canvas is not ideal for performance #124. A webGL implementation could be the solution and I think three.js is a good lib for this.
PR are welcome, I will try as well. 😉
Looks like drawParticles reads two config items for every single new particle, changing this would probably make a bigger difference in performance. The actual draw calls don't seem to be a big deal on my machine.
thank you @fenwick67