Joe Williamson
Joe Williamson
This also breaks arrow keys in the debug console, so this is a straight up flixel issue on HTML5. Arrow keys are need, for example, to navigate the autocomplete menu....
Why would they even be necessary on any platform? By this point they are just events in openfl. Essentially it's just saying nothing else in openfl can use this event...
Looks like it started after my change in https://github.com/HaxeFlixel/flixel/commit/462d76d7ab0c2de1f355de2231b29f6dcbdba983
Mentioned this in chat, but its not really a bug. More just that fact that for complex rendered sprites pixelperfectposititon never worked. Now that it does, gradually scaling things with...
@besserwisser Its pixelperfectrender you want to set to false, not pixelperfectposition.
@Gama11 Just because a user generally accesses them through flxG doesn't mean a user does not access them. Most users will never ever ever touch FlxBasic, but that doesn't mean...
I implemented a way of doing this and various other text effects, such as zooming or moving letters in individually. Each character needs to be a separate sprite. See CinematicText...
@Gama11 I originally made it for a Ludum Dare game, and the main purpose is to bring in and send off text in cool ways. One example usage is in...
I had a related issue and I have a workaround, but I don't really understand this well enough to know what a correct solution would be. My related issue is...
This doesn't solve the related issue I had, though. If you apply a filter to a sprite, that sprite's graphic and pixels become null. If you are procedurally generating the...