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Limb Hacker cuts skinned mesh characters in Unity3D.

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InvalidOperationException: EnsureRunningOnMainThread can only be called from the main thread UnityEngine.Object.EnsureRunningOnMainThread () (at :0) UnityEngine.Object.GetInstanceID () (at :0) UnityEngine.Object.IsNativeObjectAlive (UnityEngine.Object o) (at :0) UnityEngine.Object.CompareBaseObjects (UnityEngine.Object lhs, UnityEngine.Object rhs) (at :0)...

The mesh slicer does not transfer blendshapes. I will try to integrate this.

Hey there, I was wondering how the performance of this ends up? I own the Unity asset "Character Slicer" but am wanting to use whatever will end up performing best....

Trying to hack limbs on the default MCS Character Male, two problems in `LimbHackerAgent.cs` (https://assetstore.unity.com/packages/3d/characters/humanoids/mcs-male-45805) When the character is naked there is a problem that is resolved by changing the...