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Helis handling/movement

Open MatiasPastori opened this issue 9 months ago • 3 comments

Scope

Core

Enhancement

I believe it would be nice to adjust a bit how often the drivers of the helis will move left and right.

Use case

Its annoying as a human gunner to try to keep focus while a bot is driving. (I know this is a recent change this is just an enhancment and its not critical at this moment, but just to keep trace of it.)

I have checked the following...

MatiasPastori avatar Mar 25 '25 13:03 MatiasPastori

This issue is stale because it has been open 30 days with no activity. Remove stale label or comment or this will be closed in 5 days.

github-actions[bot] avatar Apr 25 '25 02:04 github-actions[bot]

Do you have some proposals how you would want them to move? Then I can have a look at if that would be possible, now that we don't use paths in the air at all anymore...

Joe91 avatar May 14 '25 19:05 Joe91

I was just thinking about tweaking it a bit, mostly kind of how the intervals for the bots to move sideways or to jump work now. But I haven't checked on how was this implemented for the air vehicles.

Example: once in the air vehicle (for this example an attack chopper, not a little bird but an US AHZ1 or RU havok ) the bots take off and they do try to follow an enemy in their sight if there is a target, but avoid rotating too much, or they cuold also have a chance of staying middair floating while targeting an enemy, withut the need of moving forward (unless they detect they are being fired with an rpg or similar).

idk, these are all ideas but without a proper investigation on it.

MatiasPastori avatar May 15 '25 01:05 MatiasPastori