Joe91

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This is really intersting. Will have a look at this. Too many options to play around with this mod :-)

That is really stange! But I can't find anything strange that would cause this... @lywit do you have any idea what could cause such strange behaviour? Is the bundle of...

Yeah, that should be possible. Will have a look at this.

Like the idea. I could just increase the error related to the speed with the skill-factor. Will play around a little with that when I start to add this.

I modified the aim-error on larger distances (v2.8.0-dev8). Not sure if I'm happey with this already, but it's getting in the right direction. You can further modify this by changing...

for later: local s_GrenadeEntities = {} local s_GrenadeTimers = {} Hooks:Install('EntityFactory:Create', 1, function(hook, data, transform) if data:Is('GrenadeEntityData') then local entity = hook:Call() s_GrenadeEntities[entity.instanceId] = entity s_GrenadeTimers[entity.instanceId] = 2 end end)...

Seems to work again :-)

Shall I separate the command-execution on the control-site of the webserver to a separated PR for the dev-branch? That way you can execute every possible modification directly on the webser...

I think this mod will cause several other issues with fun-bots, since all the weapon-teaching and stats just might be invalid or wrong. But you can try if the fix...

Will have a look at the needed performance on the raycasts for this...