LeagueConvert
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Effortlessly convert League of Legends models to glTF, with textures and animations.
Right now only Windows builds are created. Adding Linux builds should be pretty easy, but MacOS might not be possible since I don't have any Mac devices. The workflow also...
Currently, the only way to "hide" hidden sub meshes in the vnext version is to completely remove them from the model. It's possible to use a glTF extension to mark...
This shouldn't be too hard, since I already had this working in an experimental version.
This probably won't happen anytime soon.
.NET MAUI GA is Q2 2022, probably won't do much until then.
Currently the only option is to save as binary glTF. A good addition would be an option to save textures separately, so they can be easily edited.
## This issue is only for issues with materials The issues can vary from incorrect textures to missing transparency. Not all of these issues can be (easily) fixed, but it...
Not sure if this is possible, last time I tried I ran into issues because the current WadFile implementation isn't thread safe.