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Effective Ragebot help

Open cra88y opened this issue 8 years ago • 2 comments

I use a modified version of both FOV and BoneTrigger (see #55) to achieve a sort of aimbot, but I feel there should be a more effective way of doing it. The problem I'm having is you still have to sort of aim towards them as well as there is delay in locking on to heads even when holding a force aim key down such as when they peek a corner. I believe Jire did say modifying other plugins may be more effective but I'm not sure how to go about that and which ones would be better.

cra88y avatar Sep 15 '16 05:09 cra88y

UPDATE: so I looked through some of the other discussions, and I saw that you said the "spotted enemy" part was making it slow, is there possibly another way to make sure they are in view?

cra88y avatar Sep 17 '16 02:09 cra88y

The durations (not to high not too low) help I also hard coded the smoothing since if I'm making a blatant rage aim smoothing isn't what I want. The spotted enemies is too prevent the aimbot from shooting through walls if you reduce the aim distance you could maybe remove the check but I don't remind it.

bradylangdale avatar Sep 17 '16 03:09 bradylangdale