Jipok

Results 85 comments of Jipok

With the minimap, when I open the command window, such a bar appears: ![image](https://user-images.githubusercontent.com/25588359/98111765-081ed500-1e99-11eb-8d83-a9bf4b8e028b.png) Also, the minimap does not drag with the mouse if you click and drag without releasing...

https://github.com/rxi/lite-plugins/pull/39 works good

Perhaps I shouldn't produce unnecessary entities. @rxi, why did you choose `math.ceil(1 * SCALE)`? This gives a thickness of 2 pixels already with `SCALE == 1.01`. Looks too thick even...

https://github.com/uramer/lite-plugins/pull/1

I made a simple [datapack](https://github.com/pop4959/Chunky/files/7582914/ChunkyPreGen.zip) that checks if the server is empty every 5 seconds. Continues/pauses generation accordingly. Screenshot with code ![image](https://user-images.githubusercontent.com/25588359/142902342-06fb829d-207a-4871-a43b-1f060776ebc6.png) Although it runs the command every 5 seconds...

Good font rendering example: ![image](https://user-images.githubusercontent.com/25588359/79681533-93d95880-820a-11ea-9b6b-cfe2dadaa2a5.png) ![image](https://user-images.githubusercontent.com/25588359/79681659-71940a80-820b-11ea-9be9-1f0565c40a5a.png) Teeworlds game. Client from DDNet. 5. There is also a good chat implementation. Server messages, regular and in team chat are different in color....

I just forgot that a round does not always end with a map change.

> I think this can be closed? Why don't you want to add this event? In last commit I corrected the remark. Now it will look like this: ``` on_game_start...

Perhaps this is not the best name. For me on_round_start and on_round_end sound better. But I followed the original name.

I missed the documentation. It says: ``` There is currently no hook for when the game starts. However, existing modes assume it starts with the ``on_map_change`` call. When a game...