Robert

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I know it's cumbersome for Lua dev but that's because implementation if loadScript API function is not considering *.luac as valid Lua chunk. To clarify https://luadoc.edgetx.org/part_iii_-_opentx_lua_api_reference/general-functions-less-than-greater-than-luadoc-begin-general/loadscript 1. if you use...

last but not least EdgeTX API loadScript will load any file That means below code is valid as long as loaded files are valid Lua chunks (text or compiled) ```...

You haven't understood. - You can compile code.lua in EdgeTX - You will get code.luac - You can change file name from code.luac to code.i3dm and include such a file...

For me best solution is to have another script (compiler) that will just compile files I need to be compiled with `loadScript('fileName','c')` command

Starting holiday soon so my calendar is packed. I may have some free slot to have look on holiday but do not promise. BTW you got all info to figure...

Got your msg. :) Right on the spot I can see one UI/UX fix - there should be only one focus marker. That means that on top row you dim...

MANAGE MODELS 1. icon change

MODEL SETUP 1. Quick Menu 1st level group name change "Model Settings" -> "MODEL SETUP" 2. Quick Menu 2nd level item name change "MODEL SETUP" -> "GENERAL SETTINGS" 3. Quick...

RADIO SETUP 1. Quick Menu 1st level group name change "Radio Settings" -> "RADIO SETUP" 2. Quick Menu 2nd level item name change "RADIO SETUP" -> "GENERAL SETTINGS" 3. Quick...

UI SETUP 1. Quick Menu 1st level group name change "Screens Settings" -> "UI SETUP" 2. Quick Menu item "THEMES" added to group (moved from RADIO SETUP) 3. Quick Menu...