Trigger Dynmap renders after regen
Some chunks become black after regen on the dynmap, which makes it really bad to see.
Well, black signifies that they don't exist, yes. I'll leave this open because I do have a (pretty far backburnered) request to trigger Dynmap renders after chunk deletes, but otherwise this is normal.
Do you think you should trigger render on regen ? As the chunk doesnt exist, I think triggering render is the cause of the black tiles. Maybe trying not to trigger render could be better ? I dont really know.
Currently Regionerator does not trigger renders. Black spots are caused when a render triggers for other reasons, and are not preventable. A render of the area would ensure that the web tiles are consistent and designed with the hole in mind - all views and all angles would ideally be consistent and have properly defined edges.
Do you think it would be possible to add an option so that chunks generation is triggered after deletion. As regeneration is working at night when players aren't connected, it would improve performances during day and allow Dynmap to work properly.
If you want chunks to immediately regenerate I believe that's the basis of this plugin https://github.com/StargateMC/Regenerator
No plans at this time to add a mode like that - it would be possible, but it's not what I designed Regionerator to do. Deletion would have to be considered completely differently. Regionerator also doesn't have a memory- or CPU-based throttle, and I can't see anyone wanting to do chunk generation without a system like that in place - you'd crash your server in no time.