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Investigating denoiser

Open JiayinCao opened this issue 5 years ago • 4 comments

Not high priority for now.

JiayinCao avatar Feb 17 '19 01:02 JiayinCao

It might be easy to add albedo and normal output for use with Blender's built in denoise node. Right now I'm getting pretty good results without a denoiser. Here's a quick render with 1500 samples and very little noise.

mini-golf-sort-1500s-9m37s

scorpius avatar Dec 13 '19 21:12 scorpius

It shouldn't be hard to integrate a denoiser. However, taking existed work from others to polish features in SORT is never part of my plan. OSL is a special case, which I will drop eventually if I have time working on my own shading language.

I would be interested in implementing my own deniosier if it is not lots of work, but not taking other's algorithm enhancing my renderer, which makes almost no sense to me.

The purpose of this project is for me to learn and share the tech with whoever is interested, not to make a productional renderer.

Feel free to fork the project and integreate a denoiser if you want, it should be fairly straight forward.

JiayinCao avatar Dec 13 '19 22:12 JiayinCao

It might be easy to add albedo and normal output for use with Blender's built in denoise node. Right now I'm getting pretty good results without a denoiser. Here's a quick render with 1500 samples and very little noise.

mini-golf-sort-1500s-9m37s

Just of our curiosity, did you use Cycles/EEVEE renderer it or SORT? Do you ming sharing the assets with me?

JiayinCao avatar Dec 13 '19 22:12 JiayinCao

It was rendered entirely with SORT. I used 5 bounces and a clamping value of 5.0 (which is spelled clampping in the plugin - another little typo). And it still has less noise than other renderers that I'm testing. The plastic shader produced unpleasing results, so I switched to the disney shader. Sorry, but I can't share the scene.

scorpius avatar Dec 16 '19 15:12 scorpius