SORT
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Investigating denoiser
Not high priority for now.
It might be easy to add albedo and normal output for use with Blender's built in denoise node. Right now I'm getting pretty good results without a denoiser. Here's a quick render with 1500 samples and very little noise.
It shouldn't be hard to integrate a denoiser. However, taking existed work from others to polish features in SORT is never part of my plan. OSL is a special case, which I will drop eventually if I have time working on my own shading language.
I would be interested in implementing my own deniosier if it is not lots of work, but not taking other's algorithm enhancing my renderer, which makes almost no sense to me.
The purpose of this project is for me to learn and share the tech with whoever is interested, not to make a productional renderer.
Feel free to fork the project and integreate a denoiser if you want, it should be fairly straight forward.
It might be easy to add albedo and normal output for use with Blender's built in denoise node. Right now I'm getting pretty good results without a denoiser. Here's a quick render with 1500 samples and very little noise.
Just of our curiosity, did you use Cycles/EEVEE renderer it or SORT? Do you ming sharing the assets with me?
It was rendered entirely with SORT. I used 5 bounces and a clamping value of 5.0 (which is spelled clampping in the plugin - another little typo). And it still has less noise than other renderers that I'm testing. The plastic shader produced unpleasing results, so I switched to the disney shader. Sorry, but I can't share the scene.