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Design a better task scheduling system

Open JiayinCao opened this issue 4 years ago • 1 comments

Some of the tasks, like shader compiling, is still not parallel. I need a better task scheduling system that does this

  • Dynamic scheduling in a scheduled task during its execution.
  • More flexible synchronization between tasks, maybe I need to introduce a 'barrier' concept.
  • More abstraction in code.

JiayinCao avatar Nov 30 '19 18:11 JiayinCao

SORT switched to marl.

I still prefer to have my own job system eventually, so this is not closed. But the priority is low

JiayinCao avatar Feb 10 '21 19:02 JiayinCao