JiaRG
JiaRG
https://github.com/voult2/BetterPawnControl/blob/71aad7a3b5c0da7e458652f4f373ea85f4c380ea/Source/Managers/AssignManager.cs#L483-L496 L488 should `AssignManager.links.RemoveAll(x => x.zone == policy.id);` ?
https://github.com/pardeike/Achtung2/blob/209d8fc813bd541d421de5825ea8db33d796cdb1/Source/Tools.cs#L33-L45 https://github.com/pardeike/Achtung2/blob/209d8fc813bd541d421de5825ea8db33d796cdb1/Source/Settings.cs#L132-L135 https://github.com/pardeike/Achtung2/blob/209d8fc813bd541d421de5825ea8db33d796cdb1/Source/Main.cs#L210-L213 `Tools.RescuingWorkTypeDef` Calling it multiple times will generated different object.
## detail | 详细描述 这样直接去 github action 里下载就行,省的本地构建了 ┑( ̄Д  ̄)┍ 
beanstalkd 目前还不支持水平扩展进行高可用,只能进行二次开发了,用 c 实现 raft 协议然后集成进去 改动的地方还挺多的并且性能也是个问题 是否可以考虑在客户端 sdk 侧增加连接池的方式进行支持,然后根据 jobId hash 分配到固定的服务 ip 来实现呢
As a beginner RimWorld modder, I'm already tired of restarting the game over and over again. Or do you have any suggestions to achieve similar functionality? Thank you very much!
Pawn traits now support rendering using Trait Rarity Colors Mod. Text content is displayed in the center. Add missing translation information. Animal tab add ManageAutoSlaughter button. Fix FloatMenuOption duplicate issue....