Jezithyr
Jezithyr
> submodule was already ok pro Yeah, It was a bad merge, some weird shit happened and i thought it was the submodule acting up. I'm going to remove the...
> Just a week away… I work full-time as a AAA game developer, I work on SS14 in my spare time (Which has been a bit limited as of late)....
requires #20202
Github you're tripping. Don't worry I'm still working on this 😅 Not sure why it got closed
Currently working through getting core features done, I just finish healing and pain and now I'm going to be working on some of the UI/UX, basically creating a barebones medical...
After that I will probably be refactoring bleeding and asphyxiation because they are spaghetti and rely on the old damage system. It doesn't make much sense to store bleeding as...
> what does the medical UI look like? an MS paint drawing will do Sorry I didn't get a notification for this 😓. I don't have a UI layout yet...
The idea is similar to baymed, but it's different. The closest system would probably be rimworld's medical system but with more realism. And yeah, rollerbeds/medical equipment/interactions is generally out of...
> I think this one is a duplicate of #30511 Not sure if it includes all the same files though. I totally forgot about that one 😅 That said, this...
Due to various reasons I have decided to no longer directly be involved with the development of wizden, and as such I will be closing this PR. If someone else...