Jeremy DeHaan

Results 93 comments of Jeremy DeHaan

Wow! That's fantastic! Just post in here again when you have some working stuff and I would be glad to throw in a link in the readme. Very exciting time...

Yay awareness! :P I was going to make a post in digitalmars.D.announce once the new C back end is done and cleaned up. Some of the guys on the forum...

Awesome! Nice work guys! I can't wait to see something!

Also, if you're looking for "Box2D" support, I did find this: https://github.com/p0nce/blazed2 It isn't a straight Box2D port, but I think that you could either get similar functionality from it,...

Hey guys! Just wanted to see if there was any news for this. I also wanted to make sure you were both aware(since I don't think @nikibobi get's notifications from...

Probably going to close this since there hasn't been any updates in a very long time. Is spine-d dead? :(

That is a possibility. I also thought about this earlier today: #191

@aubade There is a dub tutorial already. It isn't the greatest though. All of the tutorials could use a little updating probably.

Sorry for the delay! Had a lot of homework lately. Just one more question before I tackle this. Are you saying that this doesn't happen if you don't import std.concurrency?

Sorry. I know it seems like such a silly question, but the reason I asked was because the problem is with the static constructor, but std.concurrency isn't being used in...