correct the range value of normal color and tint color for texture
partially done, but we should improve color value, for normal color it's RGB (0 - 255), but for tint color texture it's Vec4 (0f- 1f)
I'll take this
sure... I assigned it to you!
Since we have an editor now, we should verify whether It still is the case and correct it if necessary. see https://github.com/JeanPhilippeKernel/RendererEngine/blob/develop/Tetragrama/src/Components/InspectorViewUIComponent.cpp -- line 121
@JFancis would you like to check this out?
Hi yes
No longer applicable