RendererEngine
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Add Vulkan SDK build step to Linux and macOS pipeline
Since we are moving to Vulkan as a graphic API, our local and pipeline build should consume Vulkan SDK to build the engine successfully.
Our Windows CI build already consumes the SDK, so we want to replicate the same for all other supported platforms (Linux and macOS)
Ref : https://github.com/JeanPhilippeKernel/RendererEngine/pull/211
@cazteam would you like to work on it 🙂 ?