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Add Vulkan SDK build step to Linux and macOS pipeline

Open JeanPhilippeKernel opened this issue 2 years ago • 1 comments

Since we are moving to Vulkan as a graphic API, our local and pipeline build should consume Vulkan SDK to build the engine successfully.

Our Windows CI build already consumes the SDK, so we want to replicate the same for all other supported platforms (Linux and macOS)

Ref : https://github.com/JeanPhilippeKernel/RendererEngine/pull/211

JeanPhilippeKernel avatar Dec 16 '22 21:12 JeanPhilippeKernel

@cazteam would you like to work on it 🙂 ?

JeanPhilippeKernel avatar Dec 16 '22 21:12 JeanPhilippeKernel