HexTree
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Improve construction speed
Major goal: it would be awesome it we could both construct a compacted tree and drain it to a vec faster than calling libh3's compact()
function. My gut feeling is the bottle neck currently lays non-deterministic alloction of behavior of a hexset. I do have a PR that improves things, but it probably needs some work. See https://github.com/JayKickliter/HexSet/pull/4