Jannik Vogel
Jannik Vogel
This probably requires gzip and ffmpeg. The files can be played using: `cat introscene.znm | gunzip | ffplay - ` (Low priority if we can just skip animations instead)
Right now, no actual game code is not actually open-sourced. It's hard to add new functions or variables in the open-source portion. We need an ecosystem to solve this issue.
I currently get the following during `mkdir build; cd build; cmake ..` (which is common for most CMake projects): ``` CMake Error at cmake/common/conan.cmake:44 (message): CONAN_PKG::catch2 not found! Please run...
I'm compiling for Pentium 3 which only has SSE (`__SSE__`). It does not have SSE2 (`__SSE2__`). This appears to checks for SSE (`__SSE__`), overwriting another check for SSE2, and then...
The respective code is here: https://github.com/xqemu/xqemu/blob/960698a24ed7cd69fe2e452a28a3bb64e395a0fe/hw/xbox/nv2a/nv2a_pgraph.c#L2325-L2331 You might have to use a tool like apitrace to verify the correct color, but for other games the color might be visible in...
Current revision is 1d968aa47b861bc4ae07ecee8fd9820dafa8562f Caused by / See https://github.com/espes/xqemu/pull/46#issuecomment-307204451 Objects which used to look fine are black now. --- I've looked a bit into the Smashing Drive issue: * Fixed...
There are currently plans to synchronize analog and digital audio buffers in nxdk. This PR is necessary to support this. This mostly works around (or fixes) bugs in the existing...
COLOR_MATERIAL has a huge impact on the lighting computations. It decides how the vertex diffuse colors will be used, and which ambient / emission computations will be performed by the...
There's 2 separate things which should be looked at. As I have not worked with our surface code in a long time, it's possible that these cases aren't problems at...
We currently hardcode a EEPROM image in the source code which is loaded into the virtual EEPROM at startup. Ideally we'd store the EEPROM contents in a file which is...