JavidPack
JavidPack
This issue has either no recent activity or no reproducible steps, so it is being closed. We assume this issue has solved itself in some manner. Feel free to open...
This is most likely a mod issue. Unless this issue can be narrowed down to a single mod through testing or analyzing a dump file, it would be very hard...
This issue has either no recent activity or no reproducible steps, so it is being closed. We assume this issue has solved itself in some manner. Feel free to open...
I took a look at this today, I might have a solution. [ScriptCaller.zip](https://github.com/tModLoader/tModLoader/files/13142465/ScriptCaller.zip) Take the file inside this zip and replace the existing file in the LaunchUtils folder within your...
I tested and it works on my end. I noticed in your screenshot that the monolith isn't fully active, you need to right click it one more time for it...
Well, I'm not really sure what you are getting at. I don't think it should be pinkish in the first place, and using fullbright from any mod would invalidate any...
There has been some recent shader fixes. It might have fixed this by chance.
tModLoader does not work on ARM CPUs. There is some discussion on supporting it in #2639 and some people talking about workarounds that might still work in #2681 You can...
An arm64 workaround has been added to the FAQ: https://github.com/tModLoader/tModLoader/wiki/Basic-tModLoader-Usage-FAQ#arm64-linux-workaround
> > > > > (This workaround is 1.4.3 only, it will not work on 1.4.4) > > Is this being worked on for 1.4.4? We need to wait for...