Oleksandr Berezhnyi
Oleksandr Berezhnyi
Thanks @DanAlbert > Is the vulkan integration a default part of ffmpeg No, FFmpeg can live without Vulkan being enabled. Actually, for a long time it was easier to disable...
From the start Vulkan integration was disabled by default. At some point it was [changed](https://git.ffmpeg.org/gitweb/ffmpeg.git/commitdiff/fa2e460f635d6cc32d5eb2d4c61a12caba59810c?hp=155dcfe2e20b5a934310dd7561383b2c978c382d) to 'autodetect'. The autodetection works like this: the [configure](https://git.ffmpeg.org/gitweb/ffmpeg.git/blob/083443d67cb159ce469e5d902346b8d0c2cd1c93:/configure#l7304) script checks the Vulkan’s availability and...
> Is that wrongly finding and passing with the host's header? When the cross-compilation of FFmpeg for Android is set one must use the `--sysroot` parameter for the `configure` script....
No CMake equivalent, only this explanation: During the `configure` script execution the `ffbuild/config.log` file is generated. For the FFmpeg 6.1.1 (which expects the Vulkan 255) and NDK r27-beta1 (which has...
Hey @MmingY , Can you give me an example of the command you use for docker execution? Specifically I'm interested in how you provide the ffmpeg-android-maker directory from your machine...
Glad that the WSL is helpful. Also, thanks for a heads-up regarding possible problems with the Docker image invocation on Windows machine. Will be able to check it out in...
Finally got to my WIndows machine. I have checked the freshly pulled image with such a command: ``` docker run --rm -v D:\Development\FFmpeg\ffmpeg-android-maker-master:/mnt/ffmpeg-android-maker -e FAM_ARGS="-abis=arm" javernaut/ffmpeg-android-maker ``` and everything worked...
Hello. I didn't try integrating the libx265 yet and have no answer.
@null4n Better later than never) Recently I added `libx265` support to this project. Didn't have any c++ runtime specific problems. I noticed the libavformat.so depends on `libc++_shared.so`, like you described....
You still didn't answer the quesiton about *why* you need the `libstdc++.so`. I'm not that experienced with different C++ runtimes, but according to the documentation: > system The system runtime...