Joris Dauphin

Results 41 issues of Joris Dauphin

When starting a move of a vehicle, both the "start move" and the "moving" sound are played at the same time. The "moving" sound should be played right after the...

When I select the static AAA on a water platform I can see range and scan but when I select my unit again only the scan from the water platform...

With the current sentry setup, e.g. a Bomber which is hanging around at the enemy base on sentry mode, will attack unmoved units even if they are no a threat...

Message on client, when own unit makes a sentry/reaction attack is missing

For example it is possible to open a build menu of the factory with 'b' and modify the build queue. Most other menus can also be opened via keyboard shortcut,...

In the original you get 8 Fuel on medium setting of all resources. If two resources were poor and one medium or 3 poor you get 7 fuel. If two...

Not original

when attacking, only turret should turn, not tank body. Need new data for that probably. ![tank_turret](http://git.maxr.org/maxr/maxr/uploads/d7248b901b45f794dd34335f6776e959/tank_turret_1.png)

enhancement
data

There is no notification when an enemy starts generating ecosphere points, unlike in the original MAX See [enemy_is_generating_eco_points.mp3](http://git.maxr.org/maxr/maxr/uploads/501dad180b4c202d7d12c40961e42495/enemy_is_generating_eco_points.mp3) [enemy_switched_on_an_ecoshpere.mp3](http://git.maxr.org/maxr/maxr/uploads/9133e7a76292854301bc2d6d8b7058a5/enemy_switched_on_an_ecoshpere.mp3)

enhancement
Not original

In the original game, there is an preference option to allow the units stopped moving, when a new enemy unit (that may attack them) has been spotted.

enhancement

In the original game, infiltrator of 'Von Griffins' are build with +2 'disable'

Not original