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Changing Texture Size of model distorts preview of texture in UV panel

Open Cubouse opened this issue 7 months ago • 0 comments

What are you trying to do, and what do you expect to happen?

Changing the Texture Size of my model, which should only affect the UV bounds.

What happens instead?

The preview of the texture in the UV panel becomes distorted as though the texture was scaled to fit the new Texture Size, sometimes creating flipbooks.

https://github.com/user-attachments/assets/2e6b1a4c-9d10-4f92-ab90-372c2ad43e86

Model format in which the issue occurs

Bedrock Entity

Blockbench variant

Program

Blockbench version

4.12.4

Operating System

W10

Installed Blockbench plugins

N/A

Cubouse avatar May 23 '25 00:05 Cubouse