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Changing Texture Size of model distorts preview of texture in UV panel
What are you trying to do, and what do you expect to happen?
Changing the Texture Size of my model, which should only affect the UV bounds.
What happens instead?
The preview of the texture in the UV panel becomes distorted as though the texture was scaled to fit the new Texture Size, sometimes creating flipbooks.
https://github.com/user-attachments/assets/2e6b1a4c-9d10-4f92-ab90-372c2ad43e86
Model format in which the issue occurs
Bedrock Entity
Blockbench variant
Program
Blockbench version
4.12.4
Operating System
W10
Installed Blockbench plugins
N/A