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Issue Summary

Open Problemreported opened this issue 8 months ago • 3 comments

What are you trying to do, and what do you expect to happen?

I am currently creating a robotic arm model. I went to test the model's posability. I tried to rotate a claw on the Z axis.

What happens instead?

Instead of rotating on the Z axis, it rotated on the X axis.

Example video: https://file.garden/ZZwxkrwcdjLfA7B9/%E2%97%8F%20CoolArm%20-%20Blockbench%202025-04-29%2016-17-13.mp4

It kind of fixed itself, but is still broken. If I move it on the X axis, and then the Z axis, it seems to work, but if I move it back it stops working.

Model format in which the issue occurs

Generic model

Blockbench variant

Program

Blockbench version

4.12.4

Operating System

Windows 10

Installed Blockbench plugins

Minecraft Title Generator (not used), Player Statue Generator (don't know how to use), Mine-Imator Model Exporter (not used yet), Preview Scene Customizer (not used)

Problemreported avatar Apr 29 '25 21:04 Problemreported

I forgot the "kinda fixed itself" video https://file.garden/ZZwxkrwcdjLfA7B9/%E2%97%8F%20CoolArm%20-%20Blockbench%202025-04-29%2016-30-01.mp4

Problemreported avatar Apr 29 '25 21:04 Problemreported

You might be running into gimbal lock. What is the rotation of the bone in edit mode?

JannisX11 avatar Apr 30 '25 21:04 JannisX11

The rotation of the bone shown in edit mode is 0, 90, 0, and so is the one on the opposite side.

Problemreported avatar May 01 '25 21:05 Problemreported