Modded Entity Template Texture inverted ingame
What are you trying to do, and what do you expect to happen?
Hey, I'm having issues with flipped Modded Entity template's textures.
By default, the Flipped Y Axis option on template creation is turned on.
To have the model right side up in minecraft (Java Fabric 1.17+ yarn) I disabled that.
The model should now be set up correctly, same as the texture of it.
What happens instead?
The issue is that this causes the textures (not the model) in game to be flipped.
Model format in which the issue occurs
Modded Entity (Fabric 1.17+) (also using Yarn but i dont think that this is an issue with the mappings)
Blockbench variant
Program
Blockbench version
Blockbench 4.12.3
Operating System
Winbdows 10
Installed Blockbench plugins
Fabric Modded Entity
Same problem
Ye. Same issue, but I used Blank texture :( Debug 3 days and didn't resolve
OS: Arch Linux BlockBench: 4.12.3-1
So. I made some test tonight and ended up with next result
If we use LivingEntityRenderer all fine If we use EntityRenderer its breaking like my and JR1811 screenshot show
Undepend from MC version, at least in my test range 1.20.1 to 1.21.4
Using LivingEntityRenderer require Entity to be LivingEntity, so that isn't way to fix. I think that require another button to exporter that will export little bit diffrent compared to current
Yup same problem here with a Forge 1.17+ (Mojmaps) Modded Entity.
OS: Arch Linux Blockbench version: 5.0.4 Minecraft version: 1.21.10