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Allow per-bone material selection with proper rendering.
Detailed description of your suggestion
Allow us to combine some basic materials but on a bone by bone basis. This way models that use emissive materials along with blending or additive ones would display properly. As is now we are stuck with one material preview per entire texture.
Just for context, which format are you typically working with?
Bedrock entity geometries. An example would be trying to make a translucent slime with glowing eyes and an additive shield effect.