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Allow per-bone material selection with proper rendering.

Open thePixelmancer opened this issue 1 year ago • 2 comments

Detailed description of your suggestion

Allow us to combine some basic materials but on a bone by bone basis. This way models that use emissive materials along with blending or additive ones would display properly. As is now we are stuck with one material preview per entire texture.

thePixelmancer avatar Sep 23 '24 16:09 thePixelmancer

Just for context, which format are you typically working with?

JannisX11 avatar Sep 24 '24 23:09 JannisX11

Bedrock entity geometries. An example would be trying to make a translucent slime with glowing eyes and an additive shield effect.

thePixelmancer avatar Sep 26 '24 14:09 thePixelmancer