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Animated textures support for optifine models
Detailed description of your suggestion
Animated textures are possible but Blockbench doesn't support it
Pretty docs: https://optifine.readthedocs.io/custom_animations.html
Github docs: https://github.com/sp614x/optifine/blob/master/OptiFineDoc/doc/custom_animations.txt
Example: (in-game)
https://github.com/JannisX11/blockbench/assets/139906198/cab7e1a3-8988-453c-adc7-e80c4fda6c79
https://www.youtube.com/watch?app=desktop&v=Go9nwkLvyFs&ab_channel=UncleJam
Issues:
1. When you try to reframe the animations tiles through the flipbook in the Optifine format, it reverts its self to 1
Example: I reframe the texture to 16 different frames
I opened the flipbook again and it reverted itself to 1
2. Texture glitching?
When you try to apply that animated texture to the element, this happensBefore:
After:
Packs that uses these features: https://modrinth.com/resourcepack/recrafted-mobs/version/10.0
https://www.curseforge.com/minecraft/texture-packs/newdefaultplus
The enderman I used for example isn't mine, its from a mod I am porting